Companions in Divinity: Original Sin 2 are Party Members that can join the player during the course of the game. They have unique conversation and have their own and equipment.Initially, If your companion goes missing, you can find them back at their recruiting point, or they sit a bit east of Amadia's Sanctuary at the beach (next to the corpse of a Magister Swordsman) (x:390 y:21). Other places where you can find them are: on Lady Vengeance; mostly on the 2nd floor.Note: While in Act 1 you can swap companions whenever you want, test their combat abilities, get to know them, run their sidequest content, etc. If your team is full just dismiss one of your current party members and you can pick up another Origin character. You can do this at any time for the rest of the Act, and the characters will just hang around in their usual spots if you dismiss them.
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Once you reach the end of Act 1, your party members will all 'leave' and go wander the area you are in. You then get one last chance at selecting Origin characters to stick with you, any you don't pick will leave for good.Starting in Act 2 you will have your recruited Origin characters, and gain the ability to recruit mercenaries (if you feel like you really need to swap someone out, or if one of your characters dies permanently). These are generic custom characters who don't have any influence on plot or questlines, and have no special dialogue options. Okay, I'm not sure why this is impossible to find online, so I'm gonna ask. Are there really only 3 companions after Lady Vengeance? Am I gonna meet more people down the road? I'm not gonna lie, I'm gonna be massively blown if I'm basically stuck with these three companions.
I get that it adds replay value, but that's a poor trade off for: no variety after the first act, story/quests severely diminished, experimentation etc. I don't need any specific info, just if I'll get to recruit more companions.
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It was one of the first games of an adult genre that I played. While I liked all the classics I played prior to DD - like True Love, Season of Sakura, Paradise Heights 1 and 2, Three Sister's Story., Nocturnal Illusion -Divi Dead was something different. Ominous intro, atmosphere, wtf-scenes.
Not to mention, I played that in the time where walkthroughs weren't so common - and you need WT for DD, trust me. At least if you want to see all the endings.If you feel like you didn't understand the story, don't worry - that's a common feeling after the first playthrough. You'll like DD more and more with every next one. One of the best soundtrack that will haunt you for years to come.Every year, I check different sites to see if there is Divi Dead 2 or at least something similar. No such luck. But, then again, masterpiece doesn't need a sequel.
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Recently completed this game after about 7 hours of playtime. I didn't unlock all of the scenes and CG but I feel like I've played enough of it to have a decent opinion.The biggest problem with this VN is the way progression is handled. The majority of the game is spent going from building to building on or around the school campus, looking for new dialogue to pop up. At first, this does add a sense of immersion - i.e. A feeling of actually walking around and exploring the school yourself instead of just clicking through a story - but after the 15th time searching through the cafeteria, gym, all floors of the main building, the boy's dorm, the girl's dorm, the main field, etc. And still not finding new dialogue to progress the plot.
It becomes difficult to stay interested. It's not a huge issue since the game is usually pretty good at hinting where you need to go next, but it did frustrate me to the point of having to take a break from playing it.The story itself is fairly unique but has some twists that didn't really make sense to me, despite the fact that I didn't skip very many dialogue scenes (very rare for me to actually read a visual novel, honestly). And speaking of twists, there seemed to be a lot of them. Even up to the very end, the plot kind of kept going all over the place - such as people changing identities, motives changing, entire character background stories being flipped around.
As a result, it ends up being difficult to follow and requires a second or maybe third play-through to really grasp all of the plot's nuances.I played mostly for the (in my opinion) stellar artwork and because I was in the mood for a gore/horror VN. The sex scenes are varied and plentiful, though most of them seem to be there just for the sake of sex. That's fine, but I think the story would have greatly benefited if the sex had more of an impact on plot progression. The gore does a much better job of having a purpose, though it still feels like pointless violence at times. Also personally I would have liked to see more gore/violence scenes, there are only a handful compared to the amount of sex/miscellaneous CGs.Overall 4/5 and absolutely worth playing.
This game is proof that VNs were great even in the 90s.
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March 2023
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